#ifndef scene_library_h
#define scene_library_h

#import "head.h"

#define SCENE_LIBRARY_STATE_MAIN 0
#define SCENE_LIBRARY_STATE_EXPERIMENT 1
#define SCENE_LIBRARY_STATE_TREASURE 2
#define SCENE_LIBRARY_STATE_CREDITS 3

@interface scene_library : CCScene
{
	CCSprite *imageLoading_;
}

- (id)initSceneLibrary;
- (void)dealloc;
- (void)tickSceneChangeToMenu:(ccTime)Time;
- (void)tickMusicLibrary:(ccTime)Time;
- (void)tickMusicCredits:(ccTime)Time;

- (void)SetState:(int)State;
- (void)FreeLayer;

- (void)SceneChangeToMenu;

@end

#endif